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Level Up 8

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Item: BT-BX008-A

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Level Up! is a Baduk (Go) series for beginners. They have been written, edited and translated by graduated students from Department of Baduk Studies, Myongji University. The author Lee Jae-Hwan is the owner of a Go school and has about 16 years teaching experience.

In Korea these books are used as workbook in many private Go schools, one chapter is studied per lesson. Children from as young as 5 years old can learn Go easily with these books. Series 6-10 and Review 2 are designed to take one up to 15-10 kyu.

Level 8
Contents and Educational Effect

  1. Capturing Techniques
    In each situation choose the right way to capture stones - Spatial Sense
  2. Play Dansu (Atari) and Then Capture Stones
    Raising the ability of reading 3 moves ahead - Math Ability
  3. Play Dansu (Atari) and Then Capture in Net
    By reading 3 moves ahead you can capture in a net - Spatial Sense
  4. Life and Death (Review)
    By reviewing Life and Death get one basic ability - Thinking Power
  5. Connection
    Learn 3 kinds of connections to use them in actual games - Spatial Sense
  6. Cut
    learn 3 kinds of cuts to use them in actual games - Spatial Sense
  7. Using Paired Moves (Miai)
    Learning the concept of miai to save your stones - Thinking Power
  8. Vital Point First
    Capture stones by first playing inside at the vital point - Thinking Power
  9. Starpoint Pattern (Joseki) 1
    Study a pattern (joseki) easily by learning basic principles - Memory
  10. Next Move
    Finding the best move in your actual games - Judgement Ability
  11. One Eye versus No Eye
    Realizing that making one eye can win a capturing race - Math Ability
  12. Making Living 4-Point Eye Shapes
    Reviewing 3 kinds of living 4-point eye shapes - Thinking Power
  13. Snapback (Reveiw)
    Reviewing 2 techniques of capturing by snapback - Spatial Sense
  14. Continioius Dansu (Atari) -Review-
    Reviewing 2 techniques of continuous dansu (atari) - Thinking Power
  15. Extension - open or Closed Door
    Extending while thinking about the next move - Math Ability
  16. Starpoint Pattern (Joseki) 2
    Study pattern (joseki) 2 easily by learning basic principles - Memory
  17. Life and Death & Capturing Race (Review)
    Reviewing both concepts in various situations - Thinking Power
  18. Living and Capturing by Pae (Ko)
    Making Pae (Ko) if you cannot just live/capture - Thinking Power
  19. Endgame
    Completing the territory more efficiently - Judgement Ability
  20. How to Answer
    Finding the best move in actual games - Judgement Ability
  • Glossary - General Knowledge
  • Learning Baduk and IQ development - General Knowledge
  • Opening samples - Strategy
  • Korean professional tournaments - General Knowledge
  • Level tests - General Thinking
  • Opening Samples - Strategy


  • Answer sheet available online in PDF format here at Baduktopia
  • Author: Lee Jae-Hwan
  • 168 Pages
  • Published by Baduktopia




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