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Level Up 7

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Item: BT-BX007-A

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Level Up! is a Baduk (Go) series for beginners. They have been written, edited and translated by graduated students from Department of Baduk Studies, Myongji University. The author Lee Jae-Hwan is the owner of a Go school and has about 16 years teaching experience.

In Korea these books are used as workbook in many private Go schools, one chapter is studied per lesson. Children from as young as 5 years old can learn Go easily with these books. Series 6-10 and Review 2 are designed to take one up to 15-10 kyu.

Level 7
Contents and Educational Effect

  1. How to Reduce Liberties
    Reducing liberties while making territory - Spatial Sense
  2. How to Increase Liberties
    Winning a capturing race although having less liberties - Math Ability
  3. Avoid Ladder Breakers
    Capturing stones by avoiding ladder breakers - Spatial Sense
  4. Diagonal Move Net
    apturing stones in a net by using our own stones - Spatial Sense
  5. Capturing and Saing Key Stones
    Importance of stones at the vital point of false real eyes - Thinking Power
  6. Make a Living 4-Point Eye Space
    Learning three living 4-point eye spaces - Thinking Power
  7. Stretching Haengma
    Stretching in order to save energy - Memory
  8. Next Move
    Finding the best move in your actual games - Judgement Ability
  9. Various Capturing Techniques (Review)
    In various situations use the proper technique to capture - Spatial Sense
  10. The Tiger's Mouth Vital Point
    Making an eye at the tiger's mouth vital point - Thinking Power
  11. Approach, Enclosure & Extension
    Reviewing the basics of the opening - Memory
  12. Snapback: Reducing Liberties From Behind
    Capturing in a snapback by reducing liberties porperly - Spatial Sense
  13. Continuous Dansu (Atari) at the Dead Line
    Continuous Dansu by throwing-in or just at the dead line - Thinking Power
  14. Blocking Move
    Studying several kinds of blocking moves - Memory
  15. Life & Death (Review)
    Reviewing all previous learned Life & Death contents - Thinking Power
  16. Punishing an Overplay Cut
    Learning how to punish the opponent's overplay cut - Judgement Ability
  17. Living or Capturing by Pae (Ko)
    If just living is not possible, make a Pae (Ko) - Thinking Power
  18. Open & Closed Territory
    Defending your territory by closing the door - Spatial Sense
  19. Endgame
    Finding the most effecient moves in the endgame - Judgement Ability
  20. How to Answer
    Finding the best move in your actual games - Judgement Ability
  • Glossary - General Knowledge
  • In Einstein's footsteps (1) - General Knowledge
  • Opening samples - Strategy
  • In Einstein's footsteps (2) - General Knowledge
  • Level test - General Thinking
  • Opening Sample - Strategy


  • Answer sheet available online in PDF format here at Baduktopia
  • Author: Lee Jae-Hwan
  • 168 Pages
  • Published by Baduktopia




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