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Level Up 5

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Item: BT-BX005-A

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Level Up! is a Baduk (Go) series for beginners. They have been written, edited and translated by graduated students from Department of Baduk Studies, Myongji University. The author Lee Jae-Hwan is the owner of a Go school and has about 16 years teaching experience.

In Korea these books are used as workbook in many private Go schools, one chapter is studied per lesson. Children from as young as 5 years old can learn Go easily with these books. Series 1-5 and Review 1 are designed for beginners up to about 25-20 kyu.

Level 5
Contents and Educational Effect

  1. How to Play Dansu (review)
    Playing Dansu properly depending on the situation - Thinking Power
  2. Direction to Drive Stones
    Capture stones by driving them where they can't escape - Thinking Power
  3. Good and bad Move
    Understanding Jachung and being aware of it -Judgement Ability
  4. Approach, Enclose and Extend
    Review all about the capturing race - Memory
  5. Heart ladder
    Reviewing the ladder and having fun with a special ladder - Spatial Sense
  6. Net (review)
    Review all 3 net techniques - Thinking Power
  7. Make False and Real Eyes
    Learning several ways to make a false or real eye - Thinking Power
  8. Snapback (review)
    Review all 3 snapback techniques - Spatial Sense
  9. Continuous Dansu and Chokchoksu
    Review all 3 techniques of both capturing techniques - Math Ability
  10. Don't Capture False Eye Stones
    No need to capture or save false eye stones - Judgement Ability
  11. 2 Birds With 1 Stone & inside First
    You need 2 separated real eyes to save your stones - Thinking Power
  12. Attach? Bend! Bend? Extend!
    Learning the haengma after attaching or bending - Memory
  13. Good and Bad Shape
    Realizing that a bulk of stones is no good - Judgement Ability
  14. Reduce Key Stones First
    First reduce liberties of stones in capturing race - Judgement Ability
  15. Life by Vital Point First
    Situations that need the vital point first to live - Thinking Power
  16. Death by Vital Point First
    Situations that need vital point first to kill - Thinking Power
  17. Dual Life
    Be careful not to reduce the shared liberties - Math Ability
  18. Connecting Moves
    Kepp your stones connected in actual game situations - Memory
  19. Endgame
    Defend weak points to finish the game safely - Spatial Sense
  20. How to Answer
    Find the best answer using what you have learned - Judgement Ability
  • Let's go to a Baduk tournament! - General Knowledge
  • How to extend - Spatial Sense
  • Opening example - Strategy
  • Let's go to a Baduk Congress! - General Knowledge
  • Level Test - General Thinking


  • Answer sheet available online in PDF format here at Baduktopia
  • Author: Lee Jae-Hwan
  • 168 Pages
  • Published by Baduktopia




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