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Level Up 6

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Item: BT-BX006-A

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Level Up! is a Baduk (Go) series for beginners. They have been written, edited and translated by graduated students from Department of Baduk Studies, Myongji University. The author Lee Jae-Hwan is the owner of a Go school and has about 16 years teaching experience.

In Korea these books are used as workbook in many private Go schools, one chapter is studied per lesson. Children from as young as 5 years old can learn Go easily with these books. Series 6-10 and Review 2 are designed to take one up to 15-10 kyu.

Level 6
Contents and Educational Effect

  1. Direction to Dansu (Atari)
    Practice how to play dansu by reviewing the concepts - Thinking Power
  2. Prepare or Capture Before Filling Liberties
    Be patient before filling the liberties - Thinking Power
  3. Ladder (Review)
    Reviewing 3 types of ladder - Thinking Power
  4. Net (Review)
    Reviewing 3 types of net - Thinking power
  5. Capture or Extend?
    Realizing that you cannot win if you always capture - Judgement Ability
  6. Don't Play Inside Living Groups
    Not playing inside groups that are not surrounded - Judgement Ability
  7. Snapback (Review)
    Reviewing 3 types of snapback - Spatial Sense
  8. Chokchoksu (Review)
    Reviewing 3 types of Chokchoksu - Math Ability
  9. Life & Death (Review)
    Reviewing 6 concepts of life & death - Math Ability
  10. Continuous Dansu (Atari)
    Reviewing 3 types of vital points to make a false eye - Math Ability
  11. Making a False Eye and Real Eye
    Reviewing 3 types of false eyes - Thinking Power
  12. False Eyes - Throwing-in Twice
    Learning how to make false eyes - Judgement Ability
  13. Snapback - Throwing-in Twice
    Learning how to use snapback - Thinking Power
  14. Chokchoksu - Throwing-in Twice
    Learning how to use chokchoksu - Thinking Power
  15. Don't Play Dansu (Atari) Thoughtlessly
    Not playing Dansu at stones you cannot capture - Thinking Power
  16. Four Types of Haengma
    Leaning how to use the four basic types of Haengma - Thinking Power
  17. Next Move
    Think about the strongest move in your actual games - Spatial Sense
  18. Life & Death and Capturing Race
    Reviewing all about Life & Death and capturing race - Judgement Ability
  19. Size of Endgame Moves
    Playing the biggest move in the endgame - Spatial Sense
  20. How to Answer
    Finding the best answer in your actual games - Judgement Ability
  • How to study Baduk with this book - General Knowledge
  • Opening samples 1, 2 & 3 - Strategy
  • Opening samples 4, 5 & 6 - Strategy
  • Popular baduk comic ''Hikaru No Go'' - General Knowledge
  • Leve test - General Thinking
  • Glossary - General Knowledge


  • Answer sheet available online in PDF format here at Baduktopia
  • Author: Lee Jae-Hwan
  • 168 Pages
  • Published by Baduktopia




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